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#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
154 lines
6.2 KiB
C++
154 lines
6.2 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ISourceControlRevision.h"
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class ISourceControlProvider;
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/**
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* Delegate used for performing operation on files that may need a checkout, but before they are added to source control
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* @param InDestFile The filename that was potentially checked out
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* @param InFileDescription Description of the file to display to the user, e.g. "Text" or "Image"
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* @param OutFailReason Text describing why the operation failed
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* @return true if the operation was successful
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*/
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DECLARE_DELEGATE_RetVal_ThreeParams(bool, FOnPostCheckOut, const FString& /*InDestFile*/, const FText& /*InFileDescription*/, FText& /*OutFailReason*/);
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namespace SourceControlHelpers
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{
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/**
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* Helper function to get the ini filename for storing source control settings
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* @return the filename
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*/
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SOURCECONTROL_API extern const FString& GetSettingsIni();
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/**
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* Helper function to get the ini filename for storing global source control settings
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* @return the filename
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*/
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SOURCECONTROL_API extern const FString& GetGlobalSettingsIni();
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/**
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* Helper function to get a filename for a package name.
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* @param InPackageName The package name to get the filename for
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* @return the filename
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*/
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SOURCECONTROL_API extern FString PackageFilename( const FString& InPackageName );
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/**
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* Helper function to get a filename for a package.
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* @param InPackage The package to get the filename for
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* @return the filename
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*/
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SOURCECONTROL_API extern FString PackageFilename( const UPackage* InPackage );
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/**
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* Helper function to convert package array into filename array.
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* @param InPackages The package array
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* @return an array of filenames
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*/
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SOURCECONTROL_API extern TArray<FString> PackageFilenames( const TArray<UPackage*>& InPackages );
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/**
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* Helper function to convert package name array into a filename array.
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* @param InPackageNames The package name array
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* @return an array of filenames
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*/
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SOURCECONTROL_API extern TArray<FString> PackageFilenames( const TArray<FString>& InPackageNames );
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/**
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* Helper function to convert a filename array to absolute paths.
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* @param InFileNames The filename array
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* @return an array of filenames, transformed into absolute paths
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*/
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SOURCECONTROL_API extern TArray<FString> AbsoluteFilenames( const TArray<FString>& InFileNames );
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/**
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* Helper function to get a list of files that are unchanged & revert them. This runs synchronous commands.
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* @param InProvider The provider to use
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* @param InFiles The files to operate on
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*/
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SOURCECONTROL_API extern void RevertUnchangedFiles( ISourceControlProvider& InProvider, const TArray<FString>& InFiles );
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/**
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* Helper function to annotate a file using a label
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* @param InProvider The provider to use
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* @param InLabel The label to use to retrieve the file
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* @param InFile The file to annotate
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* @param OutLines Output array of annotated lines
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* @returns true if successful
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*/
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SOURCECONTROL_API extern bool AnnotateFile( ISourceControlProvider& InProvider, const FString& InLabel, const FString& InFile, TArray<FAnnotationLine>& OutLines );
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/**
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* Helper function to annotate a file using a changelist/checkin identifier
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* @param InProvider The provider to use
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* @param InCheckInIdentifier The changelist/check identifier to use to retrieve the file
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* @param InFile The file to annotate
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* @param OutLines Output array of annotated lines
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* @returns true if successful
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*/
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SOURCECONTROL_API extern bool AnnotateFile( ISourceControlProvider& InProvider, int32 InCheckInIdentifier, const FString& InFile, TArray<FAnnotationLine>& OutLines );
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/**
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* Helper function to check out a file
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* @param InFile The file path to check in
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* @return Success or failure of the checkout operation
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*/
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SOURCECONTROL_API extern bool CheckOutFile( const FString& InFile );
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/**
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* Helper function to mark a file for add. Does nothing (and returns true) if the file is already under SC
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* @param InFile The file path to check in
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* @return Success or failure of the mark for add operation
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*/
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SOURCECONTROL_API extern bool MarkFileForAdd( const FString& InFile );
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/**
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* Helper function perform an operation on files in our 'source controlled' directories, handling checkout/add etc.
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* @param InDestFile The path to the destination file
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* @param InFileDescription Description of the file to display to the user, e.g. "Text" or "Image"
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* @param OnPostCheckOut Delegate used for performing operation on files that may need a checkout, but before they are added to source control
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* @param OutFailReason Text describing why the operation failed
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* @return Success or failure of the operation
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*/
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SOURCECONTROL_API extern bool CheckoutOrMarkForAdd( const FString& InDestFile, const FText& InFileDescription, const FOnPostCheckOut& OnPostCheckOut, FText& OutFailReason );
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/**
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* Helper function to copy a file into our 'source controlled' directories, handling checkout/add etc.
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* @param InDestFile The path to the destination file
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* @param InSourceFile The path to the source file
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* @param InFileDescription Description of the file to display to the user, e.g. "Text" or "Image"
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* @param OutFailReason Text describing why the operation failed
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* @return Success or failure of the operation
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*/
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SOURCECONTROL_API extern bool CopyFileUnderSourceControl( const FString& InDestFile, const FString& InSourceFile, const FText& InFileDescription, FText& OutFailReason );
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/**
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* Helper function to branch/integrate packages from one location to another
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* @param DestPackage The destination package
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* @param SourcePackage The source package
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* @return true if the file packages were successfully branched.
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*/
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SOURCECONTROL_API extern bool BranchPackage( UPackage* DestPackage, UPackage* SourcePackage );
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}
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/**
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* Helper class that ensures FSourceControl is properly initialized and shutdown by calling Init/Close in
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* its constructor/destructor respectively.
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*/
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class SOURCECONTROL_API FScopedSourceControl
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{
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public:
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/** Constructor; Initializes Source Control Provider */
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FScopedSourceControl();
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/** Destructor; Closes Source Control Provider */
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~FScopedSourceControl();
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/** Get the provider we are using */
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ISourceControlProvider& GetProvider();
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};
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