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UnrealEngineUWP
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007f183238fc9268cca4c5e7da5b49f775829bc4
UnrealEngineUWP
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Engine
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TextureCompressor
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Ben Marsh
e58cbf4cc6
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
...
#rb none [CL 8386650 by Ben Marsh in Dev-Build branch]
2019-08-30 16:10:54 -04:00
..
Private
GenerateMipChain() and AdjustImageColors() are made public and changed to ITextureCompressorModule::GenerateMipChain() and ITextureCompressorModule::AdjustImageColors(). This allows us to export the specific MipMap levels and the textures with adjustments to PNG.
2019-08-20 13:24:46 -04:00
Public
GenerateMipChain() and AdjustImageColors() are made public and changed to ITextureCompressorModule::GenerateMipChain() and ITextureCompressorModule::AdjustImageColors(). This allows us to export the specific MipMap levels and the textures with adjustments to PNG.
2019-08-20 13:24:46 -04:00
TextureCompressor.Build.cs
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
2019-08-30 16:10:54 -04:00