Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BenchmarkBuild/BenchmarkTaskBase.cs
andrew grant 0076ace058 BenchmarkTest - fixed intermediate results not being cleared from a cancelled test
#ROBOMERGE-SOURCE: CL 12061012 via CL 12061035 via CL 12061039 via CL 12061046
#ROBOMERGE-BOT: (v656-11643781)

[CL 12061049 by andrew grant in Main branch]
2020-03-09 07:15:04 -04:00

282 lines
6.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace AutomationTool.Benchmark
{
/// <summary>
/// Base class for running tasks
/// </summary>
abstract class BenchmarkTaskBase
{
/// <summary>
/// True or false based on whether the task failed
/// </summary>
public bool Failed { get; protected set; }
/// <summary>
/// Failure message
/// </summary>
public string FailureString { get; protected set; }
/// <summary>
/// Don't report this test
/// </summary>
public bool SkipReport { get; protected set; }
/// <summary>
/// Time the task took (does not include prequisites)
/// </summary>
public TimeSpan TaskTime { get; protected set; }
/// <summary>
/// Time the task started
/// </summary>
public DateTime StartTime { get; protected set; }
/// <summary>
/// Perform any prerequisites the task requires
/// </summary>
virtual protected bool PerformPrequisites() { return true; }
/// <summary>
/// Perform post-task cleanup
/// </summary>
virtual protected void PerformCleanup() { }
/// <summary>
/// Perform the actual task that is measured
/// </summary>
protected abstract bool PerformTask();
/// <summary>
/// Return a name for this task for reporting
/// </summary>
/// <returns></returns>
public string TaskName { get; set; }
/// <summary>
/// A list of modifiers that can be considered when
/// </summary>
protected List<string> TaskModifiers { get { return InternalModifiers; } }
private readonly List<string> InternalModifiers = new List<string>();
/// <summary>
/// Run the task. Performs any prerequisites, then the actual task itself
/// </summary>
public void Run()
{
try
{
if (PerformPrequisites())
{
StartTime = DateTime.Now;
if (PerformTask())
{
TaskTime = DateTime.Now - StartTime;
}
else
{
FailureString = "Task Failed";
Failed = true;
}
}
else
{
FailureString = "Prequisites Failed";
Failed = true;
}
}
catch (Exception Ex)
{
FailureString = string.Format("Exception: {0}", Ex.ToString());
Failed = true;
}
if (Failed)
{
Log.TraceError("{0} failed. {1}", GetFullTaskName(), FailureString);
}
try
{
PerformCleanup();
}
catch (Exception Ex)
{
Log.TraceError("Cleanup of {0} failed. {1}", GetFullTaskName(), Ex);
}
}
/// <summary>
/// Report how long the task took
/// </summary>
public void Report()
{
if (!Failed)
{
Log.TraceInformation("Task {0}:\t\t\t\t{1}", GetFullTaskName(), TaskTime.ToString(@"hh\:mm\:ss"));
}
else
{
Log.TraceInformation("Task {0}::\t\t\t\tFailed. {1}", GetFullTaskName(), FailureString);
}
}
/// <summary>
/// Returns a full name to use in reporting and logging
/// </summary>
/// <returns></returns>
public string GetFullTaskName()
{
string Name = TaskName;
if (TaskModifiers.Count > 0)
{
Name = string.Format("{0} ({1})", Name, string.Join(" ", TaskModifiers));
}
return Name;
}
}
[Flags]
public enum EditorTaskOptions
{
None = 0,
ColdDDC = 1 << 0,
NoDDC = 1 << 1,
NoShaderDDC = 1 << 2,
CookClient = 1 << 3,
HotDDC = 1 << 4,
}
abstract class BenchmarkEditorTaskBase : BenchmarkTaskBase
{
protected EditorTaskOptions TaskOptions;
protected FileReference ProjectFile = null;
protected string ProjectName
{
get
{
return ProjectFile == null ? null : ProjectFile.GetFileNameWithoutAnyExtensions();
}
}
protected BenchmarkEditorTaskBase(string InProject, EditorTaskOptions InTaskOptions)
{
TaskOptions = InTaskOptions;
if (!InProject.Equals("UE4", StringComparison.OrdinalIgnoreCase))
{
ProjectFile = ProjectUtils.FindProjectFileFromName(InProject);
}
}
private void DeleteLocalDDC(FileReference InProjectFile)
{
List<DirectoryReference> DirsToClear = new List<DirectoryReference>();
DirectoryReference ProjectDir = InProjectFile.Directory;
DirsToClear.Add(DirectoryReference.Combine(ProjectDir, "Saved"));
DirsToClear.Add(DirectoryReference.Combine(CommandUtils.EngineDirectory, "DerivedDataCache"));
DirsToClear.Add(DirectoryReference.Combine(ProjectDir, "DerivedDataCache"));
string LocalDDC = Environment.GetEnvironmentVariable("UE-LocalDataCachePath");
if (!string.IsNullOrEmpty(LocalDDC) && Directory.Exists(LocalDDC))
{
DirsToClear.Add(new DirectoryReference(LocalDDC));
}
foreach (var Dir in DirsToClear)
{
try
{
if (DirectoryReference.Exists(Dir))
{
Log.TraceInformation("Removing {0}", Dir);
DirectoryReference.Delete(Dir, true);
}
}
catch (Exception Ex)
{
Log.TraceWarning("Failed to remove path {0}. {1}", Dir.FullName, Ex.Message);
}
}
}
private DirectoryReference PrivateDDCPath = null;
private string OldLocalDCCPath = null;
private string GetLocalDDCPathEnvironmentKey()
{
string EnvVar = "UE-LocalDataCachePath";
if (BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win64)
{
EnvVar = EnvVar.Replace("-", "_");
}
return EnvVar;
}
protected override bool PerformPrequisites()
{
if (TaskOptions.HasFlag(EditorTaskOptions.ColdDDC))
{
PrivateDDCPath = DirectoryReference.Combine(CommandUtils.EngineDirectory, "BenchmarkDerivedDataCache");
if (DirectoryReference.Exists(PrivateDDCPath))
{
DirectoryReference.Delete(PrivateDDCPath, true);
}
string Key = GetLocalDDCPathEnvironmentKey();
OldLocalDCCPath = Environment.GetEnvironmentVariable(Key);
Environment.SetEnvironmentVariable(Key, PrivateDDCPath.FullName);
DirectoryReference BootDDC = DirectoryReference.Combine(ProjectFile.Directory, "DerivedDataCache");
try
{
DirectoryReference.Delete(BootDDC, true);
}
catch
{
}
}
return base.PerformPrequisites();
}
protected override void PerformCleanup()
{
if (PrivateDDCPath != null)
{
if (DirectoryReference.Exists(PrivateDDCPath))
{
DirectoryReference.Delete(PrivateDDCPath, true);
}
Environment.SetEnvironmentVariable(GetLocalDDCPathEnvironmentKey(), OldLocalDCCPath);
}
}
}
}