Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatformModule.cpp
florin pascu aa7c58b0c7 [Backout] - CL31378447
[FYI] Florin.Pascu
Original CL Desc
-----------------------------------------------------------------
Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31397940 by florin pascu in ue5-main branch]
2024-02-12 16:14:58 -05:00

95 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "UObject/Package.h"
#include "UObject/WeakObjectPtr.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetSettings.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
#include "ISettingsModule.h"
#define LOCTEXT_NAMESPACE "FLinuxTargetPlatformModule"
/**
* Module for the Linux target platform.
*/
class FLinuxTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
// NoEditor TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, false, false> >());
// Editor TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<true, false, false, false> >());
// Server TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false, false> >());
// Client TP
TargetPlatforms.Add(new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true, false> >());
}
public:
// IModuleInterface interface
virtual void StartupModule() override
{
TargetSettings = NewObject<ULinuxTargetSettings>(GetTransientPackage(), "LinuxTargetSettings", RF_Standalone);
// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
GConfig->GetArray(TEXT("/Script/LinuxTargetPlatform.LinuxTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);
TargetSettings->AddToRoot();
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->RegisterSettings("Project", "Platforms", "Linux",
LOCTEXT("TargetSettingsName", "Linux"),
LOCTEXT("TargetSettingsDescription", "Settings for Linux target platform"),
TargetSettings
);
}
}
virtual void ShutdownModule() override
{
ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
if (SettingsModule != nullptr)
{
SettingsModule->UnregisterSettings("Project", "Platforms", "Linux");
}
if (!GExitPurge)
{
// If we're in exit purge, this object has already been destroyed
TargetSettings->RemoveFromRoot();
}
else
{
TargetSettings = NULL;
}
}
private:
/** Holds the target settings. */
ULinuxTargetSettings* TargetSettings;
};
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE( FLinuxTargetPlatformModule, LinuxTargetPlatform);