Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Classes/LinuxTargetSettings.h
florin pascu aa7c58b0c7 [Backout] - CL31378447
[FYI] Florin.Pascu
Original CL Desc
-----------------------------------------------------------------
Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31397940 by florin pascu in ue5-main branch]
2024-02-12 16:14:58 -05:00

53 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetSettings.h: Declares the ULinuxTargetSettings class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "LinuxTargetSettings.generated.h"
/**
* Implements the settings for the Linux target platform.
*/
UCLASS(config=Engine, defaultconfig)
class LINUXTARGETPLATFORM_API ULinuxTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/** Which of the currently enabled spatialization plugins to use. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString SpatializationPlugin;
/** Which of the currently enabled source data override plugins to use. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString SourceDataOverridePlugin;
/** Which of the currently enabled reverb plugins to use. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString ReverbPlugin;
/** Which of the currently enabled occlusion plugins to use. */
UPROPERTY(config, EditAnywhere, Category = "Audio")
FString OcclusionPlugin;
/** Quality Level to COOK SoundCues at (if set, all other levels will be stripped by the cooker). */
UPROPERTY(config, EditAnywhere, Category = "Audio|CookOverrides", meta = (DisplayName = "Sound Cue Cook Quality"))
int32 SoundCueCookQualityIndex = INDEX_NONE;
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
};