Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxArm64TargetPlatform/LinuxArm64TargetPlatform.Build.cs
florin pascu aa7c58b0c7 [Backout] - CL31378447
[FYI] Florin.Pascu
Original CL Desc
-----------------------------------------------------------------
Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31397940 by florin pascu in ue5-main branch]
2024-02-12 16:14:58 -05:00

32 lines
706 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxArm64TargetPlatform : ModuleRules
{
public LinuxArm64TargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "LinuxArm64";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"DesktopPlatform",
"TargetPlatform",
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePathModuleNames.Add("LinuxTargetPlatform");
}
}