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0059ebee4eb2afc5322415cbb65fd84263fca44e
UnrealEngineUWP/Engine/Source/Runtime/PakFile
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david harvey 0059ebee4e include a CRC of the compressed data in the fatal error log if decompression fails to help narrow down where in the IO pipline the failure occurred.
#rb ben.woodhouse

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 6605801 via CL 6605803 via CL 6607800 via CL 6607835
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6734961 by david harvey in Dev-Anim branch]
2019-05-31 16:11:44 -04:00
..
Private
include a CRC of the compressed data in the fatal error log if decompression fails to help narrow down where in the IO pipline the failure occurred.
2019-05-31 16:11:44 -04:00
Public
Add support to pak platform file for a custom decryption function that a game can override the way decryption is performed at runtime
2019-05-15 07:17:59 -04:00
PakFile.Build.cs
Created a new interface to RSA functionality that is independent of key size (unlike the old TBigInt version). Internally, RSA functions are implemented by OpenSSL on Windows/Mac/Linux an falling back to the TBigInt implementation for other platforms
2019-03-19 09:01:12 -04:00
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