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00528d0aeecf9fd90e6acbe2b8099ac1eaaa19f8
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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josh adams 00528d0aee - Added debug spikemark and spikemarkcheck to track objects that get destroyed after a mark, which can be used to track objects that go away right after being loaded; can help reduce memory spikes of objects being loaded and GCd right away
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 6402899 via CL 6403012 via CL 6404642 via CL 6404653
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6489357 by josh adams in Dev-VR branch]
2019-05-15 13:08:26 -04:00
..
Private
- Added debug spikemark and spikemarkcheck to track objects that get destroyed after a mark, which can be used to track objects that go away right after being loaded; can help reduce memory spikes of objects being loaded and GCd right away
2019-05-15 13:08:26 -04:00
Public
Adding const variants of some of the more common AddReferencedObject(s) functions to allow for FGCObjects to store const pointers to UObjects or collections and report those references easily, otherwise people make the mistake of creating local ptrs that can't be nulled out correctly.
2019-04-12 21:13:56 -04:00
CoreUObject.Build.cs
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
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