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0029698e428381c2dade0c0568374df247de7608
UnrealEngineUWP
/
Engine
/
Source
History
Ben Marsh
0029698e42
Handle cases where BootstrapPackagedGame is read only.
...
[CL 2632082 by Ben Marsh in Main branch]
2015-07-24 08:17:01 -04:00
..
Developer
Add missing file from previous commit.
2015-07-24 05:54:24 -04:00
Editor
Added support for loading cooked content in editor.
2015-07-24 05:57:33 -04:00
Programs
Handle cases where BootstrapPackagedGame is read only.
2015-07-24 08:17:01 -04:00
Runtime
CircularDependency fix.
2015-07-24 06:47:55 -04:00
ThirdParty
#Oculus Integrating code reorganization in preparation for 0.7.0 merge
2015-07-23 21:05:51 -04:00
UE4Client.Target.cs
PR
#1371
: UBT: Add GetModulesToPrecompile() for targets UE4Server and UE4Client (Contributed by bozaro)
2015-07-21 08:15:38 -04:00
UE4Editor.Target.cs
Allow targets to specify whether they want to build all plugins (rather than just the ones they have enabled), and turn it on for the vanilla UE4Editor target. Content-only projects may want to enable plugins, but they have no target to build.
2015-06-18 08:41:17 -04:00
UE4Game.Target.cs
…
UE4Server.Target.cs
PR
#1371
: UBT: Add GetModulesToPrecompile() for targets UE4Server and UE4Client (Contributed by bozaro)
2015-07-21 08:15:38 -04:00