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20 lines
282 B
C++
20 lines
282 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnsyncCommon.h"
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#include "UnsyncCore.h"
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namespace unsync {
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struct FCmdPatchOptions
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{
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FPath Base;
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FPath Patch;
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FPath Output;
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};
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int32 CmdPatch(const FCmdPatchOptions& Options);
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} // namespace unsync
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