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Yuriy ODonnell 50f882f5ec unsync - Groundwork for packing small files into a custom container during manifest generation
#jira none

[CL 33912288 by Yuriy ODonnell in ue5-main branch]
2024-05-24 20:21:04 -04:00

26 lines
510 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCommon.h"
#include "UnsyncCore.h"
namespace unsync {
struct FCmdHashOptions
{
FPath Input;
FPath Output;
bool bForce = false;
bool bIncremental = false;
bool bCompressPacks = false;
bool bPackFiles = false;
uint64 MaxFileSizeToPack = ~0ull;
uint32 BlockSize = uint32(64_KB);
FAlgorithmOptions Algorithm;
};
int32 CmdHash(const FCmdHashOptions& Options);
} // namespace unsync