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68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealToolbox
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{
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/// <summary>
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/// Configuration for a tool that can be shown in the launcher
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/// </summary>
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public class ToolConfig
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{
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/// <summary>
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/// Popup menu item for the tool
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/// </summary>
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public ToolMenuItem? PopupMenu { get; set; }
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/// <summary>
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/// Whether the install/uninstall for this tool needs to be triggered manually
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/// </summary>
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public bool ManualInstall { get; set; }
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/// <summary>
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/// Command to run when installing
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/// </summary>
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public ToolCommand? InstallCommand { get; set; }
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/// <summary>
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/// Command to run when uninstalling
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/// </summary>
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public ToolCommand? UninstallCommand { get; set; }
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}
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/// <summary>
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/// Menu item for the tool
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/// </summary>
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public class ToolMenuItem
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{
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/// <summary>
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/// Text to display for the menu item. If null, or a sequence of hyphens, will create a menu separator.
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/// </summary>
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public string? Label { get; set; }
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/// <summary>
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/// Command to run when the menu item is clicked. Will be executed in the root directory of the downloaded tool.
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/// </summary>
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public ToolCommand? Command { get; set; }
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/// <summary>
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/// Child menu items. Cannot be specified at the same time as a tool.
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/// </summary>
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public List<ToolMenuItem>? Children { get; set; }
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}
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/// <summary>
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/// Command to run for a menu item.
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/// </summary>
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public class ToolCommand
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{
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/// <summary>
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/// Executable to run
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/// </summary>
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public string FileName { get; set; } = "cmd.exe";
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/// <summary>
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/// Command line arguments for the tool
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/// </summary>
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public List<string>? Arguments { get; set; }
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}
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}
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