Files
dominik peacock 39ca01eed3 Final UX improvements for Multi-User.
Non-code changes:
- Add taskbar icons for UnrealMultiUserServer (Windows, Mac, Linux)
- Update taskbar icons for UnrealMultiUserSlateServer (Windows, Mac, Linux)
- Adjust icon on the top-left corner of window UnrealMultiUserSlateServer
- Adjust the "Create Session" button icon (shown in editor)
- Adjust the "Close server" button icon (shown in editor)
Code change:
- Disable the "Create Session" button in UnrealMultiUserSlateServer
- Make the "Launch Server" button (shown in editor) launch the slate server by default instead of the console one

#jira UE-166219
#rb Jason.Walter
#lockdown Alejandro.Arango
#preflight 633eb5a8f171e4e68b6f2850

[CL 22388876 by dominik peacock in ue5-main branch]
2022-10-06 20:11:57 -04:00

89 lines
2.8 KiB
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// Copyright Epic Games, Inc. All Rights Reserved.
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include "Runtime/Launch/Resources/Version.h"
#include "Runtime/Launch/Resources/Windows/resource.h"
#define UNREAL_MULTI_USER_SERVER_VERSION_MAYOR 1
#define UNREAL_MULTI_USER_SERVER_VERSION_MINOR 0
#define UNREAL_MULTI_USER_SERVER_VERSION_PATCH 0
#define UNREAL_MULTI_USER_SERVER_VERSION_STRING "v1.01"
#define VER_FILEVERSION UNREAL_MULTI_USER_SERVER_VERSION_MAYOR,UNREAL_MULTI_USER_SERVER_VERSION_MINOR,UNREAL_MULTI_USER_SERVER_VERSION_PATCH,0
#define VER_FILEVERSION_STR UNREAL_MULTI_USER_SERVER_VERSION_STRING "\0"
#define VER_PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
#define VER_PRODUCTVERSION_STR ENGINE_VERSION_STRING "\0"
#ifdef _DEBUG
#define VER_FILEFLAGS 0x1L // VS_FF_DEBUG
#else
#define VER_FILEFLAGS 0x0L
#endif
#define IDI_UNREAL_MULTI_USER_SERVER IDICON_UEGame // 123
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_FILEVERSION
PRODUCTVERSION VER_PRODUCTVERSION
FILEFLAGSMASK 0x17L
FILEFLAGS VER_FILEFLAGS
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", EPIC_COMPANY_NAME
VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
VALUE "ProductName", EPIC_PRODUCT_NAME
VALUE "ProductVersion", VER_PRODUCTVERSION_STR
VALUE "FileDescription", "Unreal Multi User Server"
VALUE "FileVersion", VER_FILEVERSION_STR
VALUE "InternalName", "UnrealMultiUserServer"
VALUE "OriginalFilename", "UnrealMultiUserServer.exe"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_UNREAL_MULTI_USER_SERVER ICON "UnrealMultiUserServer.ico"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////