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Non-code changes: - Add taskbar icons for UnrealMultiUserServer (Windows, Mac, Linux) - Update taskbar icons for UnrealMultiUserSlateServer (Windows, Mac, Linux) - Adjust icon on the top-left corner of window UnrealMultiUserSlateServer - Adjust the "Create Session" button icon (shown in editor) - Adjust the "Close server" button icon (shown in editor) Code change: - Disable the "Create Session" button in UnrealMultiUserSlateServer - Make the "Launch Server" button (shown in editor) launch the slate server by default instead of the console one #jira UE-166219 #rb Jason.Walter #lockdown Alejandro.Arango #preflight 633eb5a8f171e4e68b6f2850 [CL 22388876 by dominik peacock in ue5-main branch]
89 lines
2.8 KiB
Plaintext
89 lines
2.8 KiB
Plaintext
// Copyright Epic Games, Inc. All Rights Reserved.
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include <windows.h>
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#include "Runtime/Launch/Resources/Version.h"
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#include "Runtime/Launch/Resources/Windows/resource.h"
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#define UNREAL_MULTI_USER_SERVER_VERSION_MAYOR 1
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#define UNREAL_MULTI_USER_SERVER_VERSION_MINOR 0
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#define UNREAL_MULTI_USER_SERVER_VERSION_PATCH 0
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#define UNREAL_MULTI_USER_SERVER_VERSION_STRING "v1.01"
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#define VER_FILEVERSION UNREAL_MULTI_USER_SERVER_VERSION_MAYOR,UNREAL_MULTI_USER_SERVER_VERSION_MINOR,UNREAL_MULTI_USER_SERVER_VERSION_PATCH,0
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#define VER_FILEVERSION_STR UNREAL_MULTI_USER_SERVER_VERSION_STRING "\0"
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#define VER_PRODUCTVERSION ENGINE_MAJOR_VERSION,ENGINE_MINOR_VERSION,ENGINE_PATCH_VERSION,0
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#define VER_PRODUCTVERSION_STR ENGINE_VERSION_STRING "\0"
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#ifdef _DEBUG
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#define VER_FILEFLAGS 0x1L // VS_FF_DEBUG
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#else
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#define VER_FILEFLAGS 0x0L
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#endif
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#define IDI_UNREAL_MULTI_USER_SERVER IDICON_UEGame // 123
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION VER_FILEVERSION
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PRODUCTVERSION VER_PRODUCTVERSION
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FILEFLAGSMASK 0x17L
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FILEFLAGS VER_FILEFLAGS
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", EPIC_COMPANY_NAME
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VALUE "LegalCopyright", EPIC_COPYRIGHT_STRING
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VALUE "ProductName", EPIC_PRODUCT_NAME
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VALUE "ProductVersion", VER_PRODUCTVERSION_STR
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VALUE "FileDescription", "Unreal Multi User Server"
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VALUE "FileVersion", VER_FILEVERSION_STR
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VALUE "InternalName", "UnrealMultiUserServer"
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VALUE "OriginalFilename", "UnrealMultiUserServer.exe"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_UNREAL_MULTI_USER_SERVER ICON "UnrealMultiUserServer.ico"
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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