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* Removed logging entries that was only added to make horde not timeout.. since this was implemented horde has added ping logic so this is not needed anymore * Fixed bug in callstack logging on posix * Changed a bunch of %hs to %s * Added allocator debug code to try to figure out asan issues [CL 31281576 by henrik karlsson in ue5-main branch]
11 lines
155 B
C++
11 lines
155 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "UbaVersion.h"
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namespace uba
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{
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const tchar* GetVersionString()
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{
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return UBA_VERSION;
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}
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} |