Files
henrik karlsson 864825d150 [UBA]
* Fixed so wrapped llvm ir files can be parsed
* Fixed so correct extra symbol file is created for various platforms
* Added more handling of .elf files. It should find exported and imported symbols better now

[CL 35730897 by henrik karlsson in ue5-main branch]
2024-08-21 23:19:52 -04:00

24 lines
483 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UbaObjectFile.h"
namespace uba
{
class ObjectFileImportLib : public ObjectFile
{
public:
virtual bool Parse(Logger& logger, const tchar* hint) override;
virtual const char* GetLibName() override;
private:
virtual bool StripExports(Logger& logger, u8* newData, const UnorderedSymbols& allNeededImports) override;
std::string m_libName;
};
bool IsImportLib(const u8* data, u64 dataSize);
}