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* Fixed so wrapped llvm ir files can be parsed * Fixed so correct extra symbol file is created for various platforms * Added more handling of .elf files. It should find exported and imported symbols better now [CL 35730897 by henrik karlsson in ue5-main branch]
24 lines
483 B
C++
24 lines
483 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UbaObjectFile.h"
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namespace uba
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{
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class ObjectFileImportLib : public ObjectFile
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{
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public:
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virtual bool Parse(Logger& logger, const tchar* hint) override;
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virtual const char* GetLibName() override;
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private:
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virtual bool StripExports(Logger& logger, u8* newData, const UnorderedSymbols& allNeededImports) override;
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std::string m_libName;
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};
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bool IsImportLib(const u8* data, u64 dataSize);
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}
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