Files
henrik karlsson 5c8c7121f1 [UBA]
* Fixed allocation to make sure it honors alignments
* Added error handling in trace code. It will stop writing when running out of shared mem

[CL 31533514 by henrik karlsson in ue5-main branch]
2024-02-15 15:36:01 -05:00

30 lines
855 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class UbaAgent : ModuleRules
{
public UbaAgent(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "../Core/Public/UbaCorePch.h";
UnsafeTypeCastWarningLevel = WarningLevel.Error;
StaticAnalyzerDisabledCheckers.Clear();
PrivateDependencyModuleNames.AddRange(new string[] {
"UbaCommon",
});
PrivateDefinitions.AddRange(new string[] {
"_CONSOLE",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.Architecture.bIsX64 && (Target.Configuration == UnrealTargetConfiguration.Development || Target.Configuration == UnrealTargetConfiguration.Shipping))
{
PrivateDependencyModuleNames.Add("SentryNative");
PrivateDefinitions.Add("UBA_USE_SENTRY");
}
}
}