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[FYI] keaton.stewart Original CL Desc ----------------------------------------------------------------- [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux [FYI] Josh.Adams Original CL Desc ----------------------------------------------------------------- - Very super early support for VisionOS (requires Xcode 15 beta2 or later). - THIS IS NOT USABLE YET - WORK IN PROGRESS! - It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI - UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension - Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler #rb zack.neyland [CL 26226852 by josh adams in ue5-main branch]
67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SlateViewer : ModuleRules
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{
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public SlateViewer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.Add("Launch");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"ApplicationCore",
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"Projects",
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"SourceCodeAccess",
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"WebBrowser",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
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}
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
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{
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PrivateDependencyModuleNames.AddRange(
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new string [] {
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"NetworkFile",
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"StreamingFile"
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}
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);
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}
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnixCommonStartup"
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}
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);
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}
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}
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}
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