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412 lines
12 KiB
C#
412 lines
12 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace UnrealBuildBase
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{
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/// <summary>
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/// Represents a file on disk that is used as an input or output of a build action. FileItem instances are unique for a given path. Use FileItem.GetItemByFileReference
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/// to get the FileItem for a specific path.
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/// </summary>
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public class FileItem : IComparable<FileItem>, IEquatable<FileItem>
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{
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/// <summary>
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/// The directory containing this file
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/// </summary>
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DirectoryItem? CachedDirectory;
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/// <summary>
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/// Location of this file
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/// </summary>
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public readonly FileReference Location;
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/// <summary>
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/// The information about the file.
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/// </summary>
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Lazy<FileInfo> Info;
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/// <summary>
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/// A case-insensitive dictionary that's used to map each unique file name to a single FileItem object.
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/// </summary>
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static ConcurrentDictionary<FileReference, FileItem> UniqueSourceFileMap = new ConcurrentDictionary<FileReference, FileItem>();
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Location">Location of the file</param>
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/// <param name="Info">File info</param>
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private FileItem(FileReference Location, FileInfo Info)
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{
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this.Location = Location;
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if (RuntimePlatform.IsWindows)
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{
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this.Info = new Lazy<FileInfo>(Info);
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}
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else
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{
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// For some reason we need to call an extra Refresh on linux/mac to not get wrong results from "Exists"
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this.Info = new Lazy<FileInfo>(() =>
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{
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Info.Refresh();
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return Info;
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});
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}
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}
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/// <summary>
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/// Name of this file
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/// </summary>
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public string Name => Info.Value.Name;
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/// <summary>
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/// Full name of this file
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/// </summary>
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public string FullName => Location.FullName;
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/// <summary>
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/// Accessor for the absolute path to the file
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/// </summary>
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public string AbsolutePath => Location.FullName;
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/// <summary>
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/// Gets the directory that this file is in
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/// </summary>
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public DirectoryItem Directory
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{
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get
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{
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if (CachedDirectory == null)
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{
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CachedDirectory = DirectoryItem.GetItemByDirectoryReference(Location.Directory);
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}
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return CachedDirectory;
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}
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}
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/// <summary>
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/// Whether the file exists.
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/// </summary>
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public bool Exists => Info.Value.Exists;
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/// <summary>
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/// Size of the file if it exists, otherwise -1
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/// </summary>
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public long Length => Info.Value.Length;
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/// <summary>
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/// The attributes for this file
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/// </summary>
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public FileAttributes Attributes => Info.Value.Attributes;
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/// <summary>
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/// The last write time of the file.
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/// </summary>
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public DateTime LastWriteTimeUtc => Info.Value.LastWriteTimeUtc;
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/// <summary>
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/// The creation time of the file.
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/// </summary>
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public DateTime CreationTimeUtc => Info.Value.CreationTimeUtc;
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/// <summary>
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/// Determines if the file has the given extension
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/// </summary>
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/// <param name="Extension">The extension to check for</param>
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/// <returns>True if the file has the given extension, false otherwise</returns>
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public bool HasExtension(string Extension)
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{
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return Location.HasExtension(Extension);
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}
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/// <summary>
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/// Gets the directory containing this file
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/// </summary>
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/// <returns>DirectoryItem for the directory containing this file</returns>
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public DirectoryItem GetDirectoryItem()
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{
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return Directory;
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}
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/// <summary>
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/// Updates the cached directory for this file. Used by DirectoryItem when enumerating files, to avoid having to look this up later.
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/// </summary>
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/// <param name="Directory">The directory that this file is in</param>
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public void UpdateCachedDirectory(DirectoryItem Directory)
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{
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Debug.Assert(Directory.Location == Location.Directory);
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CachedDirectory = Directory;
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}
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/// <summary>
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/// Gets a FileItem corresponding to the given path
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/// </summary>
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/// <param name="FilePath">Path for the FileItem</param>
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/// <returns>The FileItem that represents the given file path.</returns>
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public static FileItem GetItemByPath(string FilePath)
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{
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return GetItemByFileReference(new FileReference(FilePath));
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}
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/// <summary>
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/// Gets a FileItem for a given path
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/// </summary>
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/// <param name="Info">Information about the file</param>
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/// <returns>The FileItem that represents the given a full file path.</returns>
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public static FileItem GetItemByFileInfo(FileInfo Info)
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{
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FileReference Location = new FileReference(Info);
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if (UniqueSourceFileMap.TryGetValue(Location, out FileItem? Result)) // 99.9% reads, so faster to front with a TryGet before GetOrAdd
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{
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return Result;
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}
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return UniqueSourceFileMap.GetOrAdd(Location, new FileItem(Location, Info));
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}
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/// <summary>
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/// Gets a FileItem for a given path
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/// </summary>
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/// <param name="Location">Location of the file</param>
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/// <returns>The FileItem that represents the given a full file path.</returns>
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public static FileItem GetItemByFileReference(FileReference Location)
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{
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if (UniqueSourceFileMap.TryGetValue(Location, out FileItem? Result)) // 99.9% reads, so faster to front with a TryGet before GetOrAdd
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{
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return Result;
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}
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return UniqueSourceFileMap.GetOrAdd(Location, new FileItem(Location, Location.ToFileInfo()));
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}
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/// <summary>
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/// Deletes the file.
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/// </summary>
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public void Delete(ILogger Logger)
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{
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Debug.Assert(Exists);
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int MaxRetryCount = 3;
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int DeleteTryCount = 0;
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bool bFileDeletedSuccessfully = false;
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do
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{
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// If this isn't the first time through, sleep a little before trying again
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if (DeleteTryCount > 0)
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{
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Thread.Sleep(1000);
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}
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DeleteTryCount++;
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try
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{
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// Delete the destination file if it exists
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FileInfo DeletedFileInfo = new FileInfo(AbsolutePath);
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if (DeletedFileInfo.Exists)
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{
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DeletedFileInfo.IsReadOnly = false;
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DeletedFileInfo.Delete();
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}
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// Success!
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bFileDeletedSuccessfully = true;
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}
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catch (Exception Ex)
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{
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Logger.LogInformation(Ex, "Failed to delete file '{Location}'", Location);
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Logger.LogInformation(" Exception: {Message}", Ex.Message);
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if (DeleteTryCount < MaxRetryCount)
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{
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Logger.LogInformation("Attempting to retry...");
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}
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else
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{
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Logger.LogError("ERROR: Exhausted all retries!");
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}
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}
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}
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while (!bFileDeletedSuccessfully && (DeleteTryCount < MaxRetryCount));
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}
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/// <summary>
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/// Resets the cached file info
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/// </summary>
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public void ResetCachedInfo()
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{
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Info = new Lazy<FileInfo>(() =>
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{
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FileInfo Info = Location.ToFileInfo();
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Info.Refresh();
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return Info;
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});
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}
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/// <summary>
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/// Resets the cached info, if the FileInfo is not found don't create a new entry
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/// </summary>
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public static void ResetCachedInfo(string Path)
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{
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if (UniqueSourceFileMap.TryGetValue(new FileReference(Path), out FileItem? Result))
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{
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Result.ResetCachedInfo();
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}
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}
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/// <summary>
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/// Resets all cached file info. Significantly reduces performance; do not use unless strictly necessary.
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/// </summary>
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public static void ResetAllCachedInfo_SLOW()
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{
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foreach (FileItem Item in UniqueSourceFileMap.Values)
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{
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Item.ResetCachedInfo();
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}
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}
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/// <summary>
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/// Return the path to this FileItem to debugging
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/// </summary>
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/// <returns>Absolute path to this file item</returns>
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public override string ToString()
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{
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return AbsolutePath;
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}
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#region IComparable, IEquatbale
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public int CompareTo(FileItem? other)
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{
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return FullName.CompareTo(other?.FullName);
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}
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public bool Equals(FileItem? other)
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{
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return FullName.Equals(other?.FullName);
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(this, obj))
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{
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return true;
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}
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if (obj is null)
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{
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return false;
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}
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return Equals(obj as FileItem);
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}
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public override int GetHashCode()
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{
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return FullName.GetHashCode();
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}
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public static bool operator ==(FileItem? left, FileItem? right)
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{
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if (left is null)
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{
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return right is null;
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}
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return left.Equals(right);
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}
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public static bool operator !=(FileItem? left, FileItem? right)
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{
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return !(left == right);
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}
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public static bool operator <(FileItem? left, FileItem? right)
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{
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return left is null ? right is not null : left.CompareTo(right) < 0;
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}
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public static bool operator <=(FileItem? left, FileItem? right)
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{
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return left is null || left.CompareTo(right) <= 0;
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}
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public static bool operator >(FileItem? left, FileItem? right)
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{
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return left is not null && left.CompareTo(right) > 0;
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}
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public static bool operator >=(FileItem? left, FileItem? right)
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{
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return left is null ? right is null : left.CompareTo(right) >= 0;
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}
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#endregion
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}
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/// <summary>
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/// Helper functions for serialization
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/// </summary>
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public static class FileItemExtensionMethods
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{
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/// <summary>
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/// Read a file item from a binary archive
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/// </summary>
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/// <param name="Reader">Reader to serialize data from</param>
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/// <returns>Instance of the serialized file item</returns>
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public static FileItem? ReadFileItem(this BinaryArchiveReader Reader)
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{
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return Reader.ReadObjectReference<FileItem>((BinaryArchiveReader Reader) => FileItem.GetItemByFileReference(Reader.ReadFileReference()));
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}
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/// <summary>
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/// Write a file item to a binary archive
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/// </summary>
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/// <param name="Writer">Writer to serialize data to</param>
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/// <param name="FileItem">File item to write</param>
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public static void WriteFileItem(this BinaryArchiveWriter Writer, FileItem? FileItem)
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{
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Writer.WriteObjectReference<FileItem>(FileItem!, () => Writer.WriteFileReference(FileItem!.Location));
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}
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/// <summary>
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/// Read a file item as a DirectoryItem and name. This is slower than reading it directly, but results in a significantly smaller archive
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/// where most files are in the same directories.
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/// </summary>
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/// <param name="Reader">Archive to read from</param>
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/// <returns>FileItem read from the archive</returns>
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static FileItem ReadCompactFileItemData(this BinaryArchiveReader Reader)
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{
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DirectoryItem Directory = Reader.ReadDirectoryItem()!;
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string Name = Reader.ReadString()!;
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FileItem FileItem = FileItem.GetItemByFileReference(FileReference.Combine(Directory.Location, Name));
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FileItem.UpdateCachedDirectory(Directory);
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return FileItem;
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}
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/// <summary>
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/// Read a file item in a format which de-duplicates directory names.
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/// </summary>
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/// <param name="Reader">Reader to serialize data from</param>
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/// <returns>Instance of the serialized file item</returns>
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public static FileItem ReadCompactFileItem(this BinaryArchiveReader Reader)
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{
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// Use lambda that doesn't require anything to be captured thus eliminating an allocation.
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return Reader.ReadObjectReference<FileItem>((BinaryArchiveReader Reader) => ReadCompactFileItemData(Reader))!;
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}
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/// <summary>
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/// Writes a file item in a format which de-duplicates directory names.
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/// </summary>
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/// <param name="Writer">Writer to serialize data to</param>
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/// <param name="FileItem">File item to write</param>
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public static void WriteCompactFileItem(this BinaryArchiveWriter Writer, FileItem FileItem)
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{
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// Use lambda that doesn't require anything to be captured thus eliminating an allocation.
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Writer.WriteObjectReference<FileItem>(FileItem, (BinaryArchiveWriter Writer, FileItem FileItem) =>
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{
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Writer.WriteDirectoryItem(FileItem.GetDirectoryItem());
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Writer.WriteString(FileItem.Name);
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});
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}
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}
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}
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