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Added some APIs to the plugin to support unit testing without needing a UWorld, actors, etc. #jira UE-182327 #rb mattias.hornlund #preflight 642da9944d26bcd1eb1200b9 [CL 24931730 by Ryan Gerleve in ue5-main branch]
27 lines
507 B
C++
27 lines
507 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/EngineBaseTypes.h"
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class UNetworkPredictionWorldManager;
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class UNetworkPredictionSettingsObject;
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namespace UE::Net::Private
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{
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struct FNetPredictionTestWorld
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{
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public:
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FNetPredictionTestWorld(UNetworkPredictionSettingsObject* Settings, ENetMode InNetMode);
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void PreTick(int32 FixedFrameRate);
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void Tick(int32 FixedFrameRate);
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UNetworkPredictionWorldManager* WorldManager = nullptr;
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private:
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ENetMode NetMode;
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};
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} |