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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
Horde
/
Drivers
/
JobDriver
/
Execution
History
ben marsh
d01a6ff331
Horde: Support running jobs in streams that do not have the engine directly under the stream root. The "EnginePath" property in the stream config can be used to configure the path to the engine folder.
...
#jira UE-226442 [CL 36804560 by ben marsh in 5.5 branch]
2024-10-02 17:59:45 -04:00
..
ConformExecutor.cs
Merging latest Horde changes from Main.
2024-10-01 19:23:06 -04:00
JobExecutor.cs
Horde: Support running jobs in streams that do not have the engine directly under the stream root. The "EnginePath" property in the stream config can be used to configure the path to the engine folder.
2024-10-02 17:59:45 -04:00
LocalExecutor.cs
Merging latest Horde changes from Main.
2024-10-01 19:23:06 -04:00
ManagedWorkspaceMaterializer.cs
Merging latest Horde changes from Main.
2024-10-01 19:23:06 -04:00
PerforceExecutor.cs
Horde: Support running jobs in streams that do not have the engine directly under the stream root. The "EnginePath" property in the stream config can be used to configure the path to the engine folder.
2024-10-02 17:59:45 -04:00
TestExecutor.cs
Merging latest Horde changes from Main.
2024-10-01 19:23:06 -04:00
WorkspaceExecutor.cs
Merging latest Horde changes from Main.
2024-10-01 19:23:06 -04:00
WorkspaceMaterializer.cs
Horde: Rename WorkspaceMaterializerFactory to ManagedWorkspaceMaterializerFactory now that it only creates workspaces of a particular type.
2024-05-30 22:18:02 -04:00