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Note the code has regressed in performance as they added infrastructure to handle inline/inline_origin tracking (in a test we use from 2.1s -> 4.0s), but with some performance changes we've clawed this back to 2.5s. [CL 33571737 by neil henning in ue5-main branch]
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Globalization;
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using System.IO;
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using UnrealBuildBase;
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using UnrealBuildTool;
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public class DumpSyms : ModuleRules
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{
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public DumpSyms(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePathModuleNames.Add("Launch");
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bAddDefaultIncludePaths = false;
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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string ToolChainDir = Target.WindowsPlatform.ToolChainDir;
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PrivateIncludePaths.Add(Path.Combine(ToolChainDir, "atlmfc", "include"));
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PublicAdditionalLibraries.Add(Path.Combine(ToolChainDir, "atlmfc", "lib", "x64", "atls.lib"));
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string DiaSdkDir = Target.WindowsPlatform.DiaSdkDir;
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PrivateIncludePaths.Add(Path.Combine(DiaSdkDir, "include"));
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PublicAdditionalLibraries.Add(Path.Combine(DiaSdkDir, "lib", "amd64", "diaguids.lib"));
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RuntimeDependencies.Add("$(TargetOutputDir)/msdia140.dll", Path.Combine(DiaSdkDir, "bin", "amd64", "msdia140.dll"));
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string WindowsSdkDir = Target.WindowsPlatform.WindowsSdkDir;
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PublicAdditionalLibraries.Add(Path.Combine(WindowsSdkDir, "Lib", Target.WindowsPlatform.WindowsSdkVersion, "um", "x64", "imagehlp.lib"));
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}
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PrivateIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(EngineDirectory, "Source", "ThirdParty", "Breakpad", "src"),
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Path.Combine(EngineDirectory, "Source", "ThirdParty", "Breakpad", "src", "third_party", "llvm"),
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});
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PrivateDefinitions.Add("_LIBCXXABI_DISABLE_VISIBILITY_ANNOTATIONS");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"mimalloc"
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}
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);
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PrivateDependencyModuleNames.Add("zlib");
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bUseRTTI = true;
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}
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}
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