Files
sebastien lussier db91cb6fe3 World Partition - Fixed issue where the camera location in the World Partition Editor wouldn't update anymore after changing the viewport type
* UUnrealEditorSubsystem::GetLevelViewportCameraInfo() is actually incorrect for that use case as it will return the wrong viewport.
* HLOD in editor was also affected by this issue
* As a bonus, the camera location will now be updated when working in orthographic projection

#rb jeanfrancois.dube

[CL 35592473 by sebastien lussier in ue5-main branch]
2024-08-16 09:23:06 -04:00
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