Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
dan thompson 0a6eb11037 Preview Platform Textures
-- Added Decode interface to texture formats to return to PC viewable formats.
-- Added Detile interface to return textures to linear layout for relevant platforms.
-- Reworked the IBuild "DDC2" texture build usage to be more straightforward for chaining multiple build steps (i.e. Encode -> Tile -> Detile -> Decode).
-- Added UI to the texture editor to select a target platform to view.
-- Fixed a bug with DDC2 and CPU Copy textures (they didn't work at all)
#rb Devin.Doucette, fabian.giesen, charles.bloom
#jira UE-149124

[CL 33116818 by dan thompson in ue5-main branch]
2024-04-19 16:57:52 -04:00

46 lines
794 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ImageCore",
"InputCore",
"Engine",
"Projects",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"EditorWidgets",
"MediaAssets",
"DerivedDataCache",
"DesktopPlatform",
"DeveloperToolSettings"
}
);
}
}