Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/Public/SubobjectEditorMenuContext.h
bryan sefcik 98b51354ed Ran IWYU on Public headers under Engine/Source/Editor/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e

#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21181817 by bryan sefcik in ue5-main branch]
2022-07-20 11:56:29 -04:00

30 lines
635 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "Templates/SharedPointer.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "SubobjectEditorMenuContext.generated.h"
class SSubobjectEditor;
struct FFrame;
UCLASS()
class SUBOBJECTEDITOR_API USubobjectEditorMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Tool Menus")
TArray<UObject*> GetSelectedObjects() const;
TWeakPtr<SSubobjectEditor> SubobjectEditor;
bool bOnlyShowPasteOption;
};