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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065253 by bryan.sefcik #jira #preflight 62d5b3e91062f2e63014598e #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21181817 by bryan sefcik in ue5-main branch]
30 lines
635 B
C++
30 lines
635 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "SubobjectEditorMenuContext.generated.h"
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class SSubobjectEditor;
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struct FFrame;
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UCLASS()
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class SUBOBJECTEDITOR_API USubobjectEditorMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="Tool Menus")
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TArray<UObject*> GetSelectedObjects() const;
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TWeakPtr<SSubobjectEditor> SubobjectEditor;
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bool bOnlyShowPasteOption;
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};
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