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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065253 by bryan.sefcik #jira #preflight 62d5b3e91062f2e63014598e #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21181817 by bryan sefcik in ue5-main branch]
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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#include "Engine/EngineTypes.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/SoftObjectPath.h"
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#include "UObject/SoftObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "StructViewerProjectSettings.generated.h"
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class UScriptStruct;
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/**
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* Implements the settings for the Struct Viewer Project Settings
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*/
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UCLASS(config=Engine, defaultconfig)
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class STRUCTVIEWER_API UStructViewerProjectSettings : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if WITH_EDITORONLY_DATA
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/** The base directories to be considered Internal Only for the struct picker.*/
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UPROPERTY(EditAnywhere, config, Category = StructVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName))
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TArray<FDirectoryPath> InternalOnlyPaths;
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/** The base classes to be considered Internal Only for the struct picker.*/
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UPROPERTY(EditAnywhere, config, Category = StructVisibilityManagement, meta = (DisplayName = "List of base structs to consider Internal Only.", ShowTreeView, HideViewOptions))
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TArray<TSoftObjectPtr<const UScriptStruct>> InternalOnlyStructs;
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#endif
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};
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