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StructUtilsTestSuite has been moved to Developper StructUtilsEditor has been moved to Engine/Editor NetSerialization for FInstancedStruct not using native serialization has been moved to the engine module since FRepLayout is not available in CoreUObject module. Old plugins and modules are kept temporarily and will be remove in a different CL Temporary header files added to facilitate transition to the new include path #jira UE-216472 #rb Devin.Doucette, Francis.Hurteau [CL 34509881 by yoan stamant in ue5-main branch]
28 lines
1.4 KiB
C++
28 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/NameTypes.h"
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// Metadata used by StructUtils
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namespace UE::StructUtils::Metadata
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{
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// Metadata usable in UPROPERTY for customizing the behavior when displaying the property in a property panel or graph node
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/// FInstancedPropertyBag
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/// [PropertyMetadata] FixedLayout: Indicates that the instanced property bag has a fixed layout and it is not possible to add/remove properties.
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extern STRUCTUTILSEDITOR_API const FName FixedLayoutName;
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/// [PropertyMetadata] DefaultType: Default property type when adding a new Property. Should be taken from enum EPropertyBagPropertyType
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extern STRUCTUTILSEDITOR_API const FName DefaultTypeName;
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/// [PropertyMetadata] AllowArrays: By default it is always allowed to create arrays for properties. Use AllowArrays=false to disable Array support.
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extern STRUCTUTILSEDITOR_API const FName AllowArraysName;
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/// [PropertyMetadata] IsPinTypeAccepted: Name of a UFunction with signature bool(FEdGraphPinType). Returns false if the type should be discarded.
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extern STRUCTUTILSEDITOR_API const FName IsPinTypeAcceptedName;
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/// [PropertyMetadata] CanRemoveProperty: Name of a UFunction with signature bool(FGuid, FName). ID and name of the property that will be removed. Returns false if the property should not be removed.
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extern STRUCTUTILSEDITOR_API const FName CanRemovePropertyName;
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} |