You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
StructUtilsTestSuite has been moved to Developper StructUtilsEditor has been moved to Engine/Editor NetSerialization for FInstancedStruct not using native serialization has been moved to the engine module since FRepLayout is not available in CoreUObject module. Old plugins and modules are kept temporarily and will be remove in a different CL Temporary header files added to facilitate transition to the new include path #jira UE-216472 #rb Devin.Doucette, Francis.Hurteau [CL 34509881 by yoan stamant in ue5-main branch]
28 lines
858 B
C++
28 lines
858 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Kismet2/StructureEditorUtils.h"
|
|
|
|
class IStructUtilsEditor;
|
|
struct FGraphPanelNodeFactory;
|
|
class UUserDefinedStruct;
|
|
|
|
/**
|
|
* The public interface to this module
|
|
*/
|
|
class STRUCTUTILSEDITOR_API FStructUtilsEditorModule : public IModuleInterface, public FStructureEditorUtils::INotifyOnStructChanged
|
|
{
|
|
public:
|
|
// Begin IModuleInterface
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
|
|
protected:
|
|
|
|
// INotifyOnStructChanged
|
|
virtual void PreChange(const class UUserDefinedStruct* Struct, FStructureEditorUtils::EStructureEditorChangeInfo Info) override;
|
|
virtual void PostChange(const class UUserDefinedStruct* Struct, FStructureEditorUtils::EStructureEditorChangeInfo Info) override;
|
|
// ~INotifyOnStructChanged
|
|
}; |