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aditya ravichandran f8b7ee5555 Replace any instances of "Source Control" with "Revision Control" in text in the Editor
#rb JeanMichel.Dignard, Robb.Surridge
#preflight 637d180efa348e8480e8837e

[CL 23250808 by aditya ravichandran in ue5-main branch]
2022-11-23 11:57:50 -05:00

29 lines
947 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "SourceControlSettings.generated.h"
/** Serializes source control window settings. */
UCLASS(config=Editor)
class USourceControlSettings : public UObject
{
GENERATED_BODY()
public:
USourceControlSettings() {}
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetTypeColumn = true;
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetLastModifiedTimeColumn = true;
UPROPERTY(config, EditAnywhere, Category="Revision Control Changelist View", meta = (Keywords = "Source Control"))
bool bShowAssetCheckedOutByColumn = true;
UPROPERTY(EditAnywhere, config, Category="Revision Control Tools", meta = (Keywords = "Source Control"))
bool bEnableSubmitContentMenuAction = true;
};