Files
UnrealEngineUWP/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandListModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

20 lines
495 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class IPinnedCommandList;
class IPinnedCommandListModule : public IModuleInterface
{
public:
/**
* Create a pinned commands list widget
* @param InContextName The context name used to persist the widget's settings
* @return a new pinned commands widget
*/
virtual TSharedRef<IPinnedCommandList> CreatePinnedCommandList(const FName& InContextName) = 0;
};