Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs
dmytro ivanov 9dba280cc1 Show material hierarchy in platform stats and warn if derived material instances fail to compile
#rb Jack.Porter

[CL 27909604 by dmytro ivanov in ue5-main branch]
2023-09-15 05:04:46 -04:00

62 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialEditor : ModuleRules
{
public MaterialEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"Kismet",
"EditorWidgets",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI",
"MaterialUtilities",
"PropertyEditor",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"AdvancedPreviewScene",
"Projects",
"AssetRegistry",
"ToolMenus",
"MainFrame",
"Landscape"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure"
}
);
}
}