Files
UnrealEngineUWP/Engine/Source/Editor/MassEntityEditor/MassEntityEditor.Build.cs
bryan johnson e7bdda6b95 [Backout] - CL35087217
[FYI] Bryan.Johnson
Original CL Desc
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[Backout] - CL35079176
[FYI] Mieszko.Zielinski
Original CL Desc
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Moved the rest of MassEntity modules over to the Engine's Source/ code.

#jira UE-216267

[CL 35087666 by bryan johnson in ue5-main branch]
2024-07-25 13:36:25 -04:00

50 lines
1019 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassEntityEditor : ModuleRules
{
public MassEntityEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"UnrealEd",
"Slate",
"SlateCore",
"PropertyEditor",
"MassEntity",
"DetailCustomizations",
"ComponentVisualizers",
"Projects",
"EditorSubsystem",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"AIGraph",
"ToolMenus",
}
);
if (Target.bBuildDeveloperTools == true)
{
PrivateDependencyModuleNames.Add("MessageLog");
DynamicallyLoadedModuleNames.Add("MassEntityDebugger");
}
}
}
}