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[FYI] Bryan.Johnson Original CL Desc ----------------------------------------------------------------- [Backout] - CL35079176 [FYI] Mieszko.Zielinski Original CL Desc ----------------------------------------------------------------- Moved the rest of MassEntity modules over to the Engine's Source/ code. #jira UE-216267 [CL 35087666 by bryan johnson in ue5-main branch]
27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SMassDebuggerViewBase.h"
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#include "MassDebuggerModel.h"
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//----------------------------------------------------------------------//
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// SMassDebuggerViewBase
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//----------------------------------------------------------------------//
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SMassDebuggerViewBase::~SMassDebuggerViewBase()
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{
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if (DebuggerModel)
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{
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DebuggerModel->OnRefreshDelegate.Remove(OnRefreshHandle);
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DebuggerModel->OnProcessorsSelectedDelegate.Remove(OnProcessorsSelectedHandle);
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DebuggerModel->OnArchetypesSelectedDelegate.Remove(OnArchetypesSelectedHandle);
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}
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}
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void SMassDebuggerViewBase::Initialize(TSharedRef<FMassDebuggerModel> InDebuggerModel)
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{
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DebuggerModel = InDebuggerModel;
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OnRefreshHandle = DebuggerModel->OnRefreshDelegate.AddRaw(this, &SMassDebuggerViewBase::OnRefresh);
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OnProcessorsSelectedHandle = DebuggerModel->OnProcessorsSelectedDelegate.AddRaw(this, &SMassDebuggerViewBase::OnProcessorsSelected);
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OnArchetypesSelectedHandle = DebuggerModel->OnArchetypesSelectedDelegate.AddRaw(this, &SMassDebuggerViewBase::OnArchetypesSelected);
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}
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