Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

76 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"EngineSettings",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"SlateCore",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
"UATHelper",
"TranslationEditor",
"Projects",
"DeviceProfileEditor",
"UndoHistoryEditor",
"Analytics",
"ToolMenus",
"LauncherServices",
"InterchangeCore",
"InterchangeEngine",
"ToolWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LauncherPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"Settings",
"SourceCodeAccess",
"HotReload",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"SourceCodeAccess",
"HotReload",
"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
}
);
}
}