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- Make use of HasEditableLevelInstancePropertyOverrides/HasLevelInstancePropertyOverrides in a new column to give user visual feedback on what is overriden - Fix small Reset Property Override menu bug (not allowing resetting actor overrides on a level instance) #rb richard.malo #rnx [CL 33036941 by patrick enfedaque in ue5-main branch]
53 lines
1.0 KiB
C#
53 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelInstanceEditor : ModuleRules
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{
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public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"LevelEditor",
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"ToolMenus",
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"PropertyEditor",
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"NewLevelDialog",
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"MainFrame",
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"ContentBrowser",
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"AssetTools",
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"ClassViewer",
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"MessageLog",
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"EditorWidgets",
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"DeveloperSettings",
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"SceneOutliner",
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"WorldPartitionEditor",
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"Kismet",
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"PropertyEditor",
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"InteractiveToolsFramework",
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"EditorInteractiveToolsFramework",
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"TypedElementFramework",
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"TypedElementRuntime",
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"SceneOutliner"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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}
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}
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