Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/LevelInstanceEditor.Build.cs
patrick enfedaque b3457d6a76 Level Instance: Scene Outliner Property Override Column
- Make use of HasEditableLevelInstancePropertyOverrides/HasLevelInstancePropertyOverrides in a new column to give user visual feedback on what is overriden
- Fix small Reset Property Override menu bug (not allowing resetting actor overrides on a level instance)

#rb richard.malo
#rnx

[CL 33036941 by patrick enfedaque in ue5-main branch]
2024-04-17 11:01:35 -04:00

53 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelInstanceEditor : ModuleRules
{
public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"LevelEditor",
"ToolMenus",
"PropertyEditor",
"NewLevelDialog",
"MainFrame",
"ContentBrowser",
"AssetTools",
"ClassViewer",
"MessageLog",
"EditorWidgets",
"DeveloperSettings",
"SceneOutliner",
"WorldPartitionEditor",
"Kismet",
"PropertyEditor",
"InteractiveToolsFramework",
"EditorInteractiveToolsFramework",
"TypedElementFramework",
"TypedElementRuntime",
"SceneOutliner"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}