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Removed redundant private include paths from build.cs files. Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631e283bec5b0c765fc0ffdb [CL 21960084 by bryan sefcik in ue5-main branch]
35 lines
563 B
C#
35 lines
563 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class InputBindingEditor : ModuleRules
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{
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public InputBindingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"InputCore",
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"Engine",
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"EditorFramework",
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"UnrealEd",
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"PropertyEditor",
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"Settings",
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"DeveloperSettings"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"SettingsEditor",
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}
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);
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}
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}
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