Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs
jeremie roy ad24267ebb Allow using EditorStyle in targets that compile against editor
#jira UE-195057
#rb jason.walter

[CL 28686567 by jeremie roy in ue5-main branch]
2023-10-11 18:10:58 -04:00

51 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorStyle : ModuleRules
{
public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
{
if (!Target.bCompileAgainstEditor)
{
throw new BuildException("Unable to instantiate EditorStyle module for non-editor targets.");
}
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"PropertyEditor"
}
);
// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.LinuxArm64;
if (Target.bCompileAgainstEditor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
}
}
}