Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/SDeviceProfileEditorSingleProfileView.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

50 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SDeviceProfileEditorSingleProfileView.h"
#include "DetailsViewArgs.h"
#include "DeviceProfiles/DeviceProfile.h"
#include "IDetailsView.h"
#include "Layout/Children.h"
#include "Misc/Attribute.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "Styling/AppStyle.h"
#include "Widgets/Layout/SBorder.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
void SDeviceProfileEditorSingleProfileView::Construct(const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfileToView)
{
EditingProfile = InDeviceProfileToView;
// initialize settings view
FDetailsViewArgs DetailsViewArgs;
{
DetailsViewArgs.bAllowSearch = false;
DetailsViewArgs.bSearchInitialKeyFocus = false;
DetailsViewArgs.bHideSelectionTip = true;
DetailsViewArgs.bLockable = false;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsViewArgs.bUpdatesFromSelection = false;
DetailsViewArgs.bShowOptions = false;
}
SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
SettingsView->SetObject(EditingProfile.Get());
ChildSlot
[
SNew(SBorder)
.BorderImage(FAppStyle::GetBrush("NoBorder"))
[
SettingsView.ToSharedRef()
]
];
}
#undef LOCTEXT_NAMESPACE