Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/DetailCustomizations.Build.cs
elliot colp 1058e94d20 [ColorGrading] [ColorGradingEditor] Update color grading UI with new styling that can scale with available space
#jira UE-164856
#rb jason.walter

#virtualized

[CL 35751276 by elliot colp in ue5-main branch]
2024-08-22 15:22:52 -04:00

96 lines
2.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DetailCustomizations : ModuleRules
{
public DetailCustomizations(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AdvancedWidgets",
"AppFramework",
"Core",
// "AudioEditor",
"CoreUObject",
"ApplicationCore",
"DesktopWidgets",
"Engine",
"Landscape",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Kismet",
"KismetWidgets",
"MovieSceneCapture",
"MovieSceneTools",
"MovieSceneTracks",
"Sequencer",
"MovieScene",
"TimeManagement",
"SharedSettingsWidgets",
"ContentBrowser",
"BlueprintGraph",
"GraphEditor",
"AnimGraph",
"PropertyEditor",
"LevelEditor",
"DesktopPlatform",
"ClassViewer",
"TargetPlatform",
"ExternalImagePicker",
"MoviePlayer",
"SourceControl",
"InternationalizationSettings",
"SourceCodeAccess",
"RHI",
"HardwareTargeting",
"NavigationSystem",
"AIModule",
"ConfigEditor",
"CinematicCamera",
"ComponentVisualizers",
"SkeletonEditor",
"LevelSequence",
"AdvancedPreviewScene",
"AudioSettingsEditor",
"HeadMountedDisplay",
"DataTableEditor",
"ToolMenus",
"PhysicsCore",
"RenderCore",
"ToolWidgets",
"MaterialEditor",
"VirtualTexturingEditor",
"Json",
"JsonUtilities",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
"LandscapeEditor",
"Layers",
"GameProjectGeneration",
"MeshMergeUtilities",
"MeshReductionInterface",
"GeometryProcessingInterfaces"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Layers",
"GameProjectGeneration",
"MeshMergeUtilities",
"MeshReductionInterface",
"GeometryProcessingInterfaces"
}
);
}
}