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* Setting is registered per project. * There is a local user setting which will disable the effect. * Collections still accessible via other methods (scripting, blueprints, etc) #rb aditya.ravichandran #jira UE-222724 [CL 35832912 by logan buchy in ue5-main branch]
72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ContentBrowser : ModuleRules
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{
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public ContentBrowser(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDefinitions.Add("UE_CONTENTBROWSER_NEW_STYLE=0");
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"MainFrame",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetDefinition",
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"AppFramework",
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"ApplicationCore",
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"InputCore",
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"EditorConfig",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"AssetTools",
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"ContentBrowserData",
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"SourceControl",
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"SourceControlWindows",
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"WorkspaceMenuStructure",
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"EditorFramework",
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"UnrealEd",
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"EditorWidgets",
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"Projects",
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"AddContentDialog",
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"DesktopPlatform",
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"AssetRegistry",
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"AssetTagsEditor",
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"ToolMenus",
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"StatusBar",
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"ToolWidgets",
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"TelemetryUtils"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"PackagesDialog",
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"CollectionManager",
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"GameProjectGeneration",
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"MainFrame"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"CollectionManager",
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"ContentBrowserData",
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}
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);
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}
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}
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