Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs
logan buchy b8157adad0 Setting to hide specific Collections from the ContentBrowser's collection view
* Setting is registered per project.
* There is a local user setting which will disable the effect.
* Collections still accessible via other methods (scripting, blueprints, etc)

#rb aditya.ravichandran
#jira UE-222724

[CL 35832912 by logan buchy in ue5-main branch]
2024-08-27 14:43:58 -04:00

72 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowser : ModuleRules
{
public ContentBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PublicDefinitions.Add("UE_CONTENTBROWSER_NEW_STYLE=0");
UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"AppFramework",
"Core",
"CoreUObject",
"DeveloperSettings",
"ApplicationCore",
"InputCore",
"EditorConfig",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"AssetTools",
"ContentBrowserData",
"SourceControl",
"SourceControlWindows",
"WorkspaceMenuStructure",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Projects",
"AddContentDialog",
"DesktopPlatform",
"AssetRegistry",
"AssetTagsEditor",
"ToolMenus",
"StatusBar",
"ToolWidgets",
"TelemetryUtils"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"PackagesDialog",
"CollectionManager",
"GameProjectGeneration",
"MainFrame"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"CollectionManager",
"ContentBrowserData",
}
);
}
}