Files
bryan sefcik b93a6cf7ed Pass 1 on editor include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e283bec5b0c765fc0ffdb

[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00

36 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableCustomColumn.h"
#include "IPropertyTableUtilities.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FProperty;
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class IPropertyTableColumn;
class IPropertyTableUtilities;
class SWidget;
/**
* A property table custom column used to display source control condition of files.
*/
class CONFIGEDITOR_API FConfigPropertyCustomColumn : public IPropertyTableCustomColumn
{
public:
FConfigPropertyCustomColumn(){}
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter(const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
/** End IPropertyTableCustomColumn interface */
/* The property type which can be displayed in this column */
FProperty* EditProperty;
};