Files

16 lines
399 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AttenuatedComponentVisualizer.h"
#include "Components/AudioComponent.h"
class COMPONENTVISUALIZERS_API FAudioComponentVisualizer : public TAttenuatedComponentVisualizer<UAudioComponent>
{
private:
virtual bool IsVisualizerEnabled(const FEngineShowFlags& ShowFlags) const override
{
return ShowFlags.AudioRadius;
}
};