Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Public/GroomVisualizationMenuCommands.h
Charles deRousiers af6aa8b792 * Add groom view mode menu to level editor
* Unify most groom debug rendering to go through view more rather than CVars

#rb none
#jira none
#preflight 63909a4b0d013d47ef1cee7e

[CL 23427771 by Charles deRousiers in ue5-main branch]
2022-12-07 09:21:47 -05:00

58 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
enum class EGroomViewMode : uint8;
class COMMONMENUEXTENSIONS_API FGroomVisualizationMenuCommands : public TCommands<FGroomVisualizationMenuCommands>
{
public:
struct FGroomVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
EGroomViewMode Mode;
};
typedef TMultiMap<FName, FGroomVisualizationRecord> TGroomVisualizationModeCommandMap;
typedef TGroomVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FGroomVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
static void BuildVisualisationSubMenuForGroomEditor(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const EGroomViewMode Type) const;
static void InternalBuildVisualisationSubMenu(FMenuBuilder& Menu, bool bIsGroomEditor);
static void ChangeGroomVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsGroomVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
private:
TGroomVisualizationModeCommandMap CommandMap;
};