Files
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BlueprintCompiledStatement.h"
#include "Containers/Map.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UEdGraphNode;
class UEdGraphPin;
struct FBPTerminal;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_DynamicCast
class FKCHandler_DynamicCast : public FNodeHandlingFunctor
{
protected:
TMap<UEdGraphNode*, FBPTerminal*> BoolTermMap; // should be deprecated at a certain point (left in for backwards compatibility)
EKismetCompiledStatementType CastType;
public:
FKCHandler_DynamicCast(FKismetCompilerContext& InCompilerContext, EKismetCompiledStatementType InCastType)
: FNodeHandlingFunctor(InCompilerContext)
, CastType(InCastType)
{
}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};