Files

16 lines
337 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintNodeBinder.h"
void FBindingObject::AddStructReferencedObjects(FReferenceCollector& Collector)
{
if (bIsUObject)
{
Collector.AddReferencedObject(Object);
}
else if (FField* CurrentField = Get<FField>())
{
CurrentField->AddReferencedObjects(Collector);
}
}