Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

26 lines
711 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_CallFunction.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_CallMaterialParameterCollectionFunction.generated.h"
class UEdGraphPin;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphNode Interface
virtual void PreloadRequiredAssets() override;
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~ End EdGraphNode Interface
};