Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifierSettings.h
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

25 lines
823 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Engine/DeveloperSettings.h"
#include "AnimationModifier.h"
#include "AnimationModifierSettings.generated.h"
UCLASS(config=Engine, meta=(DisplayName="Animation Modifiers"))
class UAnimationModifierSettings : public UDeveloperSettings
{
public:
GENERATED_BODY()
/** Set of Animation Modifiers to be added whenever a new Animation Sequence is imported */
UPROPERTY(config, EditAnywhere, Category = Modifiers)
TArray<TSubclassOf<UAnimationModifier>> DefaultAnimationModifiers;
/** Whether or not to apply animation modifiers post (re)import */
UPROPERTY(config, EditAnywhere, Category = Modifiers)
bool bApplyAnimationModifiersOnImport = false;
};