Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/AnimationEditor.Build.cs
bryan sefcik 62d3f94e73 Removed public module dependencies because they aren't used by the module making them public and they create circular dependency issues.
#preflight 6478a35ec26e3b2449f1afcf
#jira

[CL 25745177 by bryan sefcik in ue5-main branch]
2023-06-01 17:53:45 -04:00

49 lines
1001 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationEditor : ModuleRules
{
public AnimationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"Persona",
"SkeletonEditor",
"Kismet",
"AnimGraph",
"ToolMenus"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Persona",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
}
}