Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h
Zousar Shaker 3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00

22 lines
491 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimationGraph.h"
#include "AnimationStateGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimationStateGraph : public UAnimationGraph
{
GENERATED_UCLASS_BODY()
// Result node within the state's animation graph
UPROPERTY()
TObjectPtr<class UAnimGraphNode_StateResult> MyResultNode;
ANIMGRAPH_API class UAnimGraphNode_StateResult* GetResultNode();
};