Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotateRootBone.h
thomas sarkanen aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00

32 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "AnimNodes/AnimNode_RotateRootBone.h"
#include "AnimGraphNode_RotateRootBone.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_RotateRootBone : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_RotateRootBone Node;
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
virtual FText GetMenuCategory() const override;
//~ End UEdGraphNode Interface.
//~ Begin UAnimGraphNode_Base Interface
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
//~ End UAnimGraphNode_Base Interface
};