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bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

31 lines
757 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ConstraintEditMode.h"
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_Constraint.h"
#include "BoneControllers/AnimNode_Constraint.h"
#include "Templates/Casts.h"
FConstraintEditMode::FConstraintEditMode()
{
CurWidgetMode = UE::Widget::WM_Rotate;
}
void FConstraintEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
{
RuntimeNode = static_cast<FAnimNode_Constraint*>(InRuntimeNode);
GraphNode = CastChecked<UAnimGraphNode_Constraint>(InEditorNode);
FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
}
void FConstraintEditMode::ExitMode()
{
RuntimeNode = nullptr;
GraphNode = nullptr;
FAnimNodeEditMode::ExitMode();
}